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Dragon ball z shin budokai
Dragon ball z shin budokai




dragon ball z shin budokai

Your ki will increase naturally over the course of a fight, but you can also hold down the L button to quickly charge up, though this will leave you extremely vulnerable to attacks. In addition to your standard life bar, there's a ki meter, which dictates what kinds of energy attacks you can throw. It's the ranged energy attacks that give Shin Budokai's gameplay such a distinctive flair. Holding down the block button puts your character's guard up, though well-timed taps on the block button can dodge an attack entirely or even throw an energy attack right back at your opponent. As you might expect, melee attacks can be easily strung into combos, and pressing both at once lets you throw your opponent. The game's controls map easily onto the PSP, using two of the face buttons for melee attacks, one for blocking attacks, and one for firing off ranged energy attacks. Like its predecessors, Shin Budokai takes a basic 3D fighting game model and imbues it with the hyperkinetic energy synonymous with Dragon Ball Z. That Shin Budokai takes its cues from the first three Budokai games, and not Budokai Tenkaichi, should be a great relief to fans. Ryu's fireballs have nothing on Goku's kamehameha wave.

dragon ball z shin budokai

Shin Budokai's bare-bones set of features is in stark relief against the game's solid core and is a little disappointing. The simple, fast-paced action of the Budokai series translates well onto the PSP, and the presentation is both eye-catchingly vibrant and technically flashy. Dragon Ball Z: Shin Budokai brings Atari and Dimps' successful anime-inspired fighting series to the PlayStation Portable in a package that isn't particularly ambitious but is still well-executed enough to make it worthwhile.






Dragon ball z shin budokai